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Tiny Realms iOS Soft Launch

Posted on Jul 3, 2014

Earlier we gave a brief preview of TinyMob Games’ inaugural title, Tiny Realms. Well today, I’m happy to announce that Tiny Realms has “soft launched” and is now live on the Canadian App Store for iPhone and iPad devices....

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Clash of Clans: Clan Wars

Posted on Apr 12, 2014

SuperCell recently pushed their Clan Wars update, revitalizing what has become a somewhat stale game.  Clan Wars pits clans against each other in a two day war where cooperation and strategy with clan-mates help ensure victory. Clan Wars Introduction...

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TinyMob Games Unveils Tiny Realms

Posted on Apr 11, 2014

Several months ago @TinyMobGames began releasing teaser images and brief character animations on Twitter for an unnamed project. This caught our attention and we’ve followed their progress the past few months. Today we were delighted to receive an email from...

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Clash of Clans “Copycats”

Posted on Dec 12, 2013

I continue to dredge forward… slowly, in Clash of Clans.  Progress and upgrades take days without gems to boost resource production or outright purchase them, and I refuse to pour any more than my original $9.99 into it. Why,...

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Clash of Clans Strategy – Intermediate

Posted on Mar 3, 2013

So, you know the ropes because you’ve ready my Clash of Clans Strategy – Novice guide and you’re ready for more.  To get the most out of this guide, you should be sitting at about level 24+ and a Town Hall...

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Clash of Clans Strategy – Novice

Posted on Feb 17, 2013

So you’ve just started playing Clash of Clans and want a defensive strategy and/or to accelerate your leveling and army strength?  I’ve taken some notes during my time playing and will share below the strategies I have developed to...

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Clash of Clans

Posted on Jan 21, 2013

Clash of Clans Despite a few updates that included Arena, class itemization, new items, and monsters, my attention and desire to play Castle Age HD on my iPhone has dwindled. It was then that my brother introduced me to...

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Castle Age HD for iOS

Posted on Aug 21, 2012

I recently found an iOS game that has kept my attention past 30 days, thus making it worthy to be mentioned on GLHF.  It originated as a Facebook game (as I understand it anyway) and made its way to...

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Developing an iOS Game

Posted on Jul 13, 2012

I’ve had an idea for a game that I’ve been nurturing for about a year now.  It’s an iOS MMORPG with little in the way of graphics, but full of rich lore, questing, cooperative challenges, PvP, auction house, and...

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